#ifndef __CLIENTGAMEOBJ__
#define __ CLIENTGAMEOBJ__

class CBaseObj{
	
public:
	int obj_id;
	virtual void DrawObj();
};

class CGameObj: public CBaseObj{
private:
	int repeat_time;  // indicate how many time the object should be rendered
	char * drawSequence;
	char * data;
public:
	~CGameObj();
	CGameObj();

};

class CObjectManager{
private:
	__int64 interval; 
public:

};


#endif